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Secrets of game-based learning

secrets

The rationale behind game-based learning has instant appeal: interactive play that engages learners while simultaneously immersing them in the subject matter they must master. In designing and selecting suitable games for incorporation in the classroom routine, educators and innovators must be cognizant of the principles of effective game-based instruction. In session VIR05, The Best Kept [...]

November 25th, 2011 | Posted in Games | Read More »

Bringing gamester rewards to the classroom

OEB Nov11 Kruk Xbox Live Profile

In the Future Classrooms session at OEB 2011, presenters will discuss current e-learning innovations that are forecast to play an important role in the didactic practices of years to come. Teacher and ICT trainer Bram van der Kruk of Het Amsterdams Lyceum in the Netherlands has devoted much time to analysing the reward and achievement [...]

November 16th, 2011 | Posted in Conference News,Games,News,Schools & Teachers,Top Stories | Read More »

A game-based approach to critical thinking

Primary School Kids

Steering clear of lacklustre teaching methods and focusing on information technology tools for the modern classroom, the cMinds initiative is a way of applying visual programming concepts to the teaching of critical thinking skills to primary school learners. It’s a game-based approach, but through the exercises, young learners are presented with challenging yet fun activities. [...]

October 13th, 2011 | Posted in Games,Schools & Teachers,Top Stories | Read More »

Taking Serious Games and Simulations Seriously

Serious Games Screenshot

Game-based learning and virtual worlds were hot topics at OEB 2010. Rooms were packed with conference visitors. It was standing room only. The programme section covered 3D virtual world simulations at multinational businesses like IBM and Volvo and virtual police force training in Germany. There were simulations for students of law, economics, literary history and [...]

December 20th, 2010 | Posted in Games,Technology | Read More »

Gaming for the Disadvantaged: A Journey Through the Human Body

body explorer image

Lieutenant Tuck Pendleton, played heroically by Dennis Quaid in Joe Dante’s 1987 sci-fi blockbuster “Innerspace”, pilots a miniaturised team in an unforgettable adventure inside a human body. Two decades later, Jan Gejel of the Aarhus Social and Health Care College presents at OEB the BODYexplorer, a new web-based learning game for disadvantaged citizens that takes [...]

November 10th, 2010 | Posted in Games,Lifelong Learning | Read More »

ONLINE EDUCA Presents ENGAGE Game-based Learning Awards engage award

engage awards

Outstanding contributions by teachers, educational practitioners, game developers and producers to the quality of game-based learning will be recognised under the ENGAGE project at ONLINE EDUCA BERLIN 2010. OEBookmark

October 6th, 2010 | Posted in Conference News,Games | Read More »

Virtual Learning Worlds – Connect Learners within the Web

3d

Transforming “Flatland” into an immersive 3D Learning World is the mission of Tony O´Driscoll, virtual worlds expert and Professor of the Practice at Duke University´s Fuqua School of Business. He is profoundly convinced that the demands of globalisation and a new working world with anytime, anyplace work also need an anytime, anyplace educational parallel. OEBookmark

October 26th, 2009 | Posted in Games,Technology,Web 2.0 | Read More »

E-Learning Supports European Customs in Fight Against Drug Traffickers

Caspian Learning Screenshot

The fight against illegal drugs is a high priority for governments and citizens of the EU. The frontline of this campaign involves officers of the EU Taxation and Customs Union (TAXUD), who use intelligence, analysis, investigative and legal skills in their efforts to prevent the traffic in illegal drugs from violating EU borders. Caspian Learning [...]

September 5th, 2009 | Posted in Games,Technology | Read More »

Games in E-Learning

gaming

Game-based e-learning has reached a new level – this could be one conclusion drawn from this year’s OEB. Looked at as an ideal instrument to manage multifaceted tasks, games have spread even into emotionally and motivationally oriented fields like behavioural coaching and leadership training. Together, the presenters offered a broad perspective on gaming – highlighting [...]

December 15th, 2008 | Posted in Games,Technology | Read More »

Dutch Police Build Virtual City

Behrloo City Map

Police officers have a lot of work to do in the imaginary city of Behrloo. The virtual territory embraces a variety of realistic problems: traffic accidents, illegal hemp cultivation, car explosives, identifying victims and many more. Using the multifaceted learning tool, students at the Dutch Police Academy can apply their competences via scenario-based, interactive and [...]

October 27th, 2008 | Posted in Games | Read More »

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