Subscribe to latest posts in RSS follow on twitter Connect on facebook
OEB Newsportal ONLINE EDUCA BERLIN
  • Home
  • Top Stories
  • Business
    • Learning & Development
    • Case Studies
  • Schools & Teachers
    • Higher Education
    • Open Content
    • Research
  • Technology
    • Web 2.0
    • Tools
    • Games
    • Mobile Learning
  • Pedagogy
    • Learning Strategies
    • Assessment
    • Methods
    • Best Practices
  • Policy
    • Inclusion
    • Lifelong Learning
  • Video
  • Subscribe to Newsletter
  • Conference Home
  • Stay Connected
    • Latest Posts in RSS
      • Assessment
      • Best Practices
      • Business
      • Case Studies
      • Conference News
      • Games
      • Higher Education
      • Inclusion
      • Learning & Development
      • Learning Strategies
      • Lifelong Learning
      • Methods
      • Mobile Learning
      • News
      • Open Content
      • Pedagogy
      • Policy
      • Research
      • Schools & Teachers
      • Security & Defence Learning (SDL)
      • Technology
      • Tools
      • Top Stories
      • Tweets
      • Uncategorized
      • Video
      • Web 2.0
    • Latest Comments in RSS
    • Subscribe by e-mail
    • Follow us on Twitter
    • Connect on Facebook
Saturday, September 5th, 2009

E-Learning Supports European Customs in Fight Against Drug Traffickers

The fight against illegal drugs is a high priority for governments and citizens of the EU. The frontline of this campaign involves officers of the EU Taxation and Customs Union (TAXUD), who use intelligence, analysis, investigative and legal skills in their efforts to prevent the traffic in illegal drugs from violating EU borders. Caspian Learning has developed training simulations for custom officers that are now being deployed in 27 EU countries.

Serious Problems Require Serious Gaming

The fight against illegal drugs is a high priority for governments and citizens of the EU. The frontline of this campaign involves officers of the EU Taxation and Customs Union (TAXUD), who use intelligence, analysis, investigative and legal skills in their efforts to prevent the traffic in illegal drugs from violating EU borders.

Key training requirements include increasing the national customs administrations’ awareness of drug precursors (chemical substances used in the manufacture of drugs) and teaching customs officers how to increase the effectiveness and efficiency of controls in each specific customs context – land, air and sea.

Drugs traffickers are extremely sophisticated, continually adapting their methods and utilise new technologies to achieve their goals. The skills demands on customs officers are high. To meet this challenge, TAXUD demanded a radical change in the delivery of EU training, and the decision was reached to deploy Serious Games to help develop the required skills. Serious Games are seen as producing intense engagement and learner motivation because they involve deep learning scenarios and problem solving in the context of realistic environments for real skills practice. In terms of evaluation, they also deliver precise performance measurement and feedback for learners.

Digital 3D Simulations Provide the Solution

Caspian Learning developed six unique training simulations for customs officers. In each, the learner controls an avatar within a highly realistic computer generated 3D environment. Each simulation provides the learner with a different scenario in which they must examine shipments entering the EU. The officer-gamers see the consequences of every decision they make – which is crucial because ultimately, each scenario could result in illegal drugs being released into EU cities.

Using their avatars, the learners are able to interact with the scenario – talking to colleagues, asking questions, examining shipments, accessing databases, searching cargo, and making decisions. Based upon the user’s actions and judgement, the scenario unfolds in non-linear ways, challenging the users’ skills in a wide variety of situations.

The scenarios engage the learners in deep learning that demand a mix of information gathering, problem solving and practical skills. The learners are able to make mistakes in a safe environment that enables them to review their work and to reflect upon their judgements.

Detailed scoring, diagnostics and feedback are built into the fabric of the game. The performance model measures decision making, knowledge, analysis, and expertise that are based upon the real actions, decisions and judgements made or not made by the user.

This was the first large scale project of its kind for the European Commission. The project was developed using Thinking Worlds, a rapid authoring tool for Serious Games and Immersive Simulations. Using Thinking Worlds, EU subject-matter experts worked directly with instructional designers, who – due to the sophistication of the software involved – required no programming skills to build and deliver the scenarios.

EU-wide Compatibility

The scenarios were translated into local languages for EU member states and packaged as SCORM objects for integration within any learning management system, which resulted in easy data reporting. Deep learning through Serious Games scenarios that are easily delivered through the web browser to learners appears to be part of the future of professional education and training in the EU.

Christopher Brannigan from Caspian Learning Ltd., UK, will present the case study on December 4th, 11:45 – 13:00, in session VAR49: EU 3D: STRG ALT DELETE.

LinkedInOEBookmark

Leave a Reply

Click here to cancel reply.

Share It

  • Digg It
  • Del Icio Us
  • Add to Facebook
  • Google Bookmarks
  • Stumble It
  • Twitter
  • Add to Reddit
  • Print This Post

Archives

  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • March 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • June 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • March 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • November 2007
  • October 2007
  • September 2007
  • November 2006
  • October 2006
  • September 2006

Recently Commented

  • Oliver Giving: Video definitely is the new language of learning. I can’t even begin to tell you how much I have...
  • George Carey: I produced two films with Michael. He was a refreshing and exciting person to work with, and a huge...
  • HR factory: That’s exactly the feedback and experience OEB visitors shared with us in Berlin last year. Ideas...
  • Suse: Dear Target Training, Thank you very much for your comments! We’ll be keeping up VIDEO EDUCA at OEB 2013,...
  • Target Training GmbH: Such a shame that we missed this workshop; sounds fascinating, particularly analysing films...

Recently Added

  • Michael Grigsby (7 June 1936 – 12 March 2013)
  • ONLINE EDUCA BERLIN 2013: Call for Proposals now open
  • Learning about the latest learning trends and methods
  • Video is the new language of learning
  • Distance learning and the virtual classroom: learning from what works
  • Collaborative learning and creative collaboration
  • A world of difference: the demands of global diversity
  • Crowding together: how can crowd resources help your business?
  • Crowdsourcing solutions to common business challenges at ONLINE EDUCA BERLIN
  • OEB – My Story
  • Home
  • About us
  • Advertise with us
  • Imprint
  • Terms & Conditions
  • Conference Home
  • RSS

© 2013 OEB Newsportal. All Rights Reserved. Log in - Designed by Gabfire Themes