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BMBF SchoolForum Security & Defence Learning 2010

Gaming for the Disadvantaged: A Journey Through the Human Body

Lieutenant Tuck Pendleton, played heroically by Dennis Quaid in Joe Dante’s 1987 sci-fi blockbuster “Innerspace”, pilots a miniaturised team in an unforgettable adventure inside a human body. Two decades later, Jan Gejel of the Aarhus Social and Health Care College presents at OEB the BODYexplorer, a new web-based learning game for disadvantaged citizens that takes its players inside a human body to see for themselves the damage done by drug abuse, fast food, idleness and alcohol.
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ONLINE EDUCA Presents ENGAGE Game-based Learning Awards

Outstanding contributions by teachers, educational practitioners, game developers and producers to the quality of game-based learning will be recognised under the ENGAGE project at ONLINE EDUCA BERLIN 2010.
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The City as an Open-Air Laboratory – Street Artists in a Virtual Space

“The interruption of visual laziness” is how Marco Ricco describes the art work he produces in the city of Rome, Italy. “I want to communicate peacefully with the people of my community,” he says, as he explains the motive behind the colorful paitings that he draws on walls, old doors or other left-overs from urban community life. Young people from secondary schools in Europe can try out forms of street art in a virtual environment through ST.ART, a European project that brings street art into a virtual simulation. The initiators will present ST.ART at ONLINE EDUCA BERLIN.
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GeoEduc3D – Locating the Future of Geomatics Professionals

The use of applications such as Google Maps, Google Earth, and some of the applications for iPhone-based Geographic Information Systems (GIS) is commonplace nowadays. Nevertheless, the science of geomatics, a combination of geography and informatics, is still widely unknown, especially among young adults. For future developments, new minds are desperately needed. Dr Sylvie Daniel and Dr Thomas Michael Power at Laval University and Rob Harrap at Queen’s University in Canada, together with a dozen other colleagues, have set up GeoEduc3D, an international project whose primary goal is to raise awareness of geomatics among high school students. It involves the development of compelling computer games based on GIS technologies.
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Virtual Learning Worlds – Connect Learners within the Web

Transforming “Flatland” into an immersive 3D Learning World is the mission of Tony O´Driscoll, virtual worlds expert and Professor of the Practice at Duke University´s Fuqua School of Business. He is profoundly convinced that the demands of globalisation and a new working world with anytime, anyplace work also need an anytime, anyplace educational parallel.
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