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| News and Background Information on the Conference | ||||
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Learn to Make Quick Decisions – With Your Mobile
© Roza/Fotolia
Stress or fun?Participating in the “Flood Disaster Management Simulation” project certainly means both. The activity encourages rapid assessment of information and application of previous learning. During the simulation, the students received SMS messages at irregular intervals over a three-day period, some providing information about the situation, others requiring a decision. They returned responses by SMS or e-mail, determining the path the simulation takes next for each individual learner. Learners used their own mobile phones. The simulation was run for the first time with students in 2006 after piloting. A few updates and changes were made before the second implementation, which is also the subject of Sarah Cornelius’ presentation. Following implementation in 2008, a comprehensive evaluation was carried out to explore not only technical and implementation factors, but also wider contextual issues. Some of the questions were:
During the evaluation, it turned out that the majority of students found the learning experience rather funny. Nonetheless, a range of emotions were covered, from enjoyment and involvement to annoyance, mostly due to technical difficulties. Cornelius will present more of the results in her session. Aberdeen University is currently developing further aspects that will improve the realism of the scenario – for example by encouraging collaboration through teamwork and using a wider range of media in messages. While SMS proved effective, it was rather limiting due to constraints on message size. The use of MMS is therefore being explored. Sarah Cornelius, University of Aberdeen, UK Real-Time Simulation on the Move: The Learner Context, Thursday, December 4th, Session “Extending the Range of the Mobile Phone”, 11:45 – 13:00 September 26, 2008 |
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